![]() ![]() So you had a tiny team working on a new platform, the Nintendo 64, which required a huge investment in expensive cartridges which could only be purchased through Nintendo.įorget digital distribution, Rare couldn't even rely on the relatively low cost of CDs at the time. ![]() A relicīlast Corps had, at its height, only seven developers working on it. That all being said: Blast Corps is so good, everyone. That's before you've got the canal boats involved. Suffice to say, to pass the nuclear carrier across the first of the Harbour's three major sections, players must judge the arc necessary to fire rockets into a mass of stacked crates, negotiate a cliffside path, jump in a bulldozer to mop up remaining obstacles, use said bulldozer to load crates of TNT (on a timed fuse) onto a crane, then finally, before detonation, operate the crane, dropping several explosive boxes onto an inconveniently placed wharf. Here's Eurogamer on one of the trickiest levels of the game: It can also be a relentlessly frustrating game. It never seems possible to get exactly the view you're looking for. It's easy to forget how conditioned we've become to having nearly full control of a game's camera, and the camera is Blast Corps is an unwieldy beast. It can be hard to go back to playing classic games.īlast Corps, as it exists in Rare Replay and its original form, wouldn't be tolerable today.
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